Unique competition has you racing for the finish line with hordes of brain-hungry, bloody zombies hot on your trail.
Run For Your Lives
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The console version will only allow for 24 simultaneous players compared to the PC's impressive 64-player military mayhem.
We already know what DICE is focusing on the PC as the primary platform for its upcoming shooter, Battlefield 3. But recently DICE revealed some of the differences between the PC version and the version planned for the consoles, and they're enough to fill any PC gamer with pride (finally).
"The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console," said DICE boss Patrick Bach. "The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version."
OK, so maybe the differences aren't that drastic. But then Bach started to elaborate on the "more or less" aspect, admitting that the team tried to squeeze more players into the console version but realized it required the team to scale down all the graphics, scale down all the destructibility, and in some cases scale down the map sizes.
"Everything is a compromise," he said. "It's not that we're evil or stupid. We didn't choose not to have more players - we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version. We would never do that because the fun is always more important."
Adding more than 24 players also meant removing the vehicles, as they require a lot of data that's shoved through the network and the CPUs. "If you had more vehicles, that would mean less players and vice versa," he said.
So what about the maps? Will they be smaller than what will be available on the PC? Or will both versions be the same? Here's where he really elaborates on the "more or less" aspect.
"When we say they are smaller, it's not that we have cut them in half," he said. "But we tried to compact them slightly to keep the action up. If you compare it to Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]. We want to create the same experience for PC as for consoles."
Battlefield 3 is slated to hit the Xbox 360, PlayStation 3 and Windows PC in October.
Provided By: Tomshardware
QUAKECON 2011 TOURNAMENT LINE UP ANNOUNCED
July 18, 2011 (Rockville, MD) – The world’s very best QUAKE LIVE® players will once again gather in Dallas, Texas to take part in intense online tournaments at QuakeCon® 2011, being held August 4-7, 2011 at the Hilton Anatole. Top professionals will compete in the Intel-sponsored QUAKE LIVE Duel Invitational Masters and the Intel® QUAKE LIVE Team Deathmatch Invitational Masters and contend for a share of over $40,000 in prize money. Also new to this year’s QuakeCon®, up-and-coming players will have the opportunity to prove their gaming expertise in the Brink™ Open Championships.
This year, players competing in the tournaments will all be using the same kind of computers thanks to Dell. Players will be using the Alienware Aurora, which combines the latest in gaming technology to deliver a premier gaming experience to even the most demanding hard core gaming fan.
QuakeCon, which is free and open to the public, offers an opportunity to see the greatest players in the world compete in highly-competitive tournaments. Matches will also be broadcast live each day of the competitions on large screens with play-by-play commentary from this year’s shoutcasters who will capture all of the energy, excitement and behind-the-scenes drama, with live match coverage, player interviews and expert analysis.
The QuakeCon 2011 Tournament Lineup:
The Intel® QUAKE LIVE Duel Invitational Masters
The Intel QUAKE LIVE Duel Invitational Masters will feature known professionals and top QUAKE LIVE competitors in their own exclusive tournament. Sixteen (16) of the world’s best QUAKE LIVE players, hand selected by tournament staff from the open online registration, will face-off in the 1 vs.1 duel for more than $14,000 in a single elimination bracket, with each match played in a best-of-three-games format. With two competitors remaining, thousands will gather to watch as these two best-of-the-best survivors go head-to-head in a single elimination, best-of-five-games throw-down with an $8,000 check written to the champion. Matches will feature a pool of five arenas.
The QUAKE LIVE Team Deathmatch Invitational Masters
The Team Deathmatch Invitational Masters will feature 4 vs. 4 competitions for eight (8) teams battling it out in a single elimination bracket and best-of three-games format using five arenas. Players who come out on top will share prizes of $28,000, including $16,000 for the team of champions. Matches in the tournament will feature five arenas.
The Brink Open Tournament
Available for up to sixteen (16) teams of amateurs with five players per team, the Brink Open will offer up-and-coming competitors a taste of the excitement and pressure of professional gaming. Battling for prizes ranging from top of the line video cards to autographed copies of Brink, players will compete in a stopwatch single elimination bracket. Matches for the Brink Open Tournament will feature Aquarium, Resort, and Terminal.
Registration Information
Players may register online by going to registration.quakecon.org between July 15th and July 31st.
Registration for the Brink Open Championship is first come, first served. Additional on-site registration will be available to fill any remaining tournament slots. Interested parties please visit our tournament area on-site at QuakeCon from noon to 1:00pm CST on Thursday, August 3rd for participation availability.
Players with professional gaming experience or extensive QUAKE LIVE experience interested in receiving an invite to the Intel QUAKE LIVE Duel Invitational Masters or Intel QUAKE LIVE Team Deathmatch Invitational Masters must register online at registration.quakecon.org. Tournament invites will be delivered to qualified competitors selected by our competition committee. A complete list of qualified participants will be posted at www.quakecon.org following the selection process. Players selected for Intel QUAKE LIVE Master Championship are not eligible for the Open Tournament.
For official rules, requirements, prize money distribution, pool of arenas and additional information, please go to www.quakecon.org/tournament.
We've been hearing snippets of information about the Xbox 720 over the last few weeks and now AMD has put its two cents in.
We've already heard talk of DirectX 11 and an E3 2012 launch for the newest Xbox console and now AMD is adding that the console will be capable of producing graphics with Avatar-levels of detail. Referring to the smash-hit movie that put 3D on the map, Examiner cites director of ISV relationships at AMD, Neal Robison, as saying Xbox fans have a lot to be excited about.
Aside from stunning graphics, Robison is quoted as saying that the next-generation console from Microsoft will boast A.I. and physics capabilities that will allow for every pedestrian in a games like Grand Theft Auto or Saints Row 'to have a totally individual mentality'. That means no more of the mob mentality that sees everyone just running away screaming, each character will do something different.
The Examiner is using August's issue of Official Xbox Magazine as a source for the information, but AMD has not confirmed that it is working on the Xbox 720. Similarly, Microsoft has not confirmed any details regarding the new system. Elsewhere in the market, Nintendo just introduced the next generation Wii, the Wii U, which is scheduled for launch next year. Sony is also rumored to be working on the PS4, which is also expected in 2012.
Steam has announced some kind of thing that does a clever something or other that tweaks this thing and tinkers with this other thing, and the result is that downloads are faster. Or, at least, they will be. It involves caching at ISPs, more firewall-friendly protocols (downloads will be coming via good ol’ HTTP ) and, best of all, a system that means more incremental patch downloads, instead of having to re-grab big huge chunks of game. Here, I’ll let them explain – as well as share some bonus good news.
With the Steam content system that’s been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall.
Given some games do merrily contain multi-gigabyte single data files, that does sound like good news. Better news still? “Soon, Dota 2 will be delivered using it.” Ooh! Ooh! Ooh. With other rumourflies a-buzzin’ around mutters of a possible unveiling soon (some are even claiming GamesCom), DoTA2 suddenly seems to be looming large.
More details on the new system here. They also reckon Steam will be able to shrug off high demand a lot more competently as a result of this system. If that means an end to popular games downloading slowly or being deemed temporarily ‘not available’, I am all for it, yes sir.
Provided by: RockPaperShotgun
Will all three next-generation consoles feature IBM processors and AMD GPUs?
Although AMD already announced that Nintendo is using a custom AMD Radeon RV770 GPU in the upcoming Wii U console, there's now talk that AMD GPUs will also be used in the next PlayStation and Xbox consoles. The news is based on a rumor stemming from E3 2011 claiming that it's literally a "done deal" with Microsoft and Sony. Unsurprisingly, this is the first we've heard of this particular GPU tale... there wasn't any mention of AMD hardware in a gaming console outside the Wii U, public or in private, during or after the show.
On the CPU front, we already know that IBM is providing the 45-nm multi-core "heart" of the Nintendo Wii U. As for the third generation Xbox, IBM is also supposedly lined up with a possible Cell processor. Current rumors indicate that Microsoft will reveal the console next year at E3 2012, but there's indication that the company may hold off an additional year or two due to the success of the Kinect. This little tidbit doesn't make much sense given that the next console will likely support both Xbox 360 games and Kinect anyway.
As for Sony's effort, reports on the PlayStation 4 processor are a bit more murky than the other two, ranging from an AMD APU (Bulldozer) to a newer updated 32-nm IBM Cell processor. The new Sony console is also expected to make an appearance next year at E3 2012, so we expect to hear something more solid before then. Again, like the Xbox, it is all mere rumor until we start getting closer to the next show and tidbits of more information are "leaked" out.
Honestly, if the Big Three manufactured consoles with IBM processors and AMD GPUs across the board, development would seemingly be a lot easier for those creating multi-platform titles. Even more, if all three integrated native support for a mouse and keyboard, there wouldn't be such a wide gap between PC and console gaming. The OnLive service and its mini-console, which is about the size of a Nintendo DS, has already proven that mouse/keyboard and gamepad control setups can coexist on one device.
Just recently OnLive's VP of Engineering Joe Bentley said that the company is now talking with Microsoft and Sony about bringing its tech to the consoles. "There are OnLive guys chatting [with Sony and MS], but we'll see where it goes," he said. "But it would absolutely work, we're ready to work with everybody. Our controller is a hybrid between a PS3 controller and an Xbox controller. It's all compatible, it would just work."
Provided by: Tomshardware
Over 400 Million Windows 7 Licenses Sold!
Kicking off Microsoft's annual Worldwide Partner Conference, CEO Steve Ballmer today thanked partners for helping make Windows 7 the fastest-selling operating system in history, now with more than 400 million Windows 7 licenses sold in less than two years.
Echoing that point, Tami Reller, corporate vice president and chief financial officer of Windows and Windows Live, emphasized that Windows 7 is the path to Windows 8. Noting that there are still more than 200 million PCs running Windows XP, which was launched in 2001, Reller told partners they have a real opportunity to deliver more value to customers in the short term and "set them up for the future."
In providing an overview of the road ahead with Windows, Reller told partners that despite the record growth and success of Windows 7, there is tremendous Windows 7 deployment opportunity now and well into the future. "We see a future with a heterogeneous enterprise environment of Windows 8 devices and apps alongside Windows 7 PCs and apps," she said.
"At the heart of our ability to deliver Windows 8 is the flexibility Windows has consistently shown; its ability to adapt over time is what ensures Windows will continue to be highly relevant in the future," Reller added.
Given that current expectations are for Windows 8 to arrive sometime in 2012, it's in everyone's best interest that Microsoft is making Windows 8 as compatible as possible with any business migrations to Windows 7.
Provided by: Tomshardware
Bungie officially says goodbye to Halo and its long-time fans. Sniff (sob).
ZoomSee you starside, writes Bungie in its official farewell to the Halo franchise. The studio said that management of the Halo multiplayer playlists will be handed over on August 2, thus severing its last connection to the popular franchise. The Bungie website will thus shed any signs of Halo in a complete makeover, and then the studio itself will "go dark" as it focuses on creating a brand new universe for parent company Activision-Blizzard.
"As we prepare to become fans of the universe our studio began creating more than ten years ago, it's nice to know that we'll be counted among such esteemed company," the company writes. "Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Halo is in great hands…yours."
"These last two weeks have been a celebration for us – a reminder of just why these last two decades have been so uniquely special for Bungie," the company adds. "More than ever we are humbled by your dedication and your loyalty (and now, even by your Halo: Reach skills…ouch)."
Bungie will release a ViDoc on August 2 called "O Brave New Worlds" which will offer the studio's parting thoughts on the last twenty years. That's right – Bungie has been around since 1991, originally founded by University of Chicago undergraduate student Alex Seropian. The studio managed to squeeze out a few Marathon and Myth games before taking on the FPS genre with the release of Microsoft's original Halo: Combat Evolved Xbox and Windows PC game in 2001.
"Our next project demands an unwavering focus," the studio writes. "We owe it to ourselves to make something better than we ever have before. We owe it to you, as well. So, this isn't a goodbye. It isn't The End. Instead, it's the very beginning of a new journey that will stretch the limits of what we are capable of.
Hmmm. Bungie's new franchise for Activision-Blizzard wouldn't be Starside, would it? Details surrounding the new project are scarce at best save for a few tidbits reporting that it’s another FPS with MMO elements. This new franchise is also supposedly set in a science-fiction setting and slated for the Xbox 360 and Windows PC simultaneously.
As reported back at E3 2011 in June, Microsoft will release a revamped Halo: Combat Evolved (aka Halo: Anniversary) for the Xbox 360 in November. Under Microsoft's watchful eye, 343 Industries, Saber Interactive and Certain Affinity are rebuilding the classic shooter from the ground up using an in-house engine while also throwing in support for Kinect.
“It’s no surprise we’re exploring ways Kinect can enhance game experiences in authentic and meaningful ways,” said Microsoft Game Studios head Phil Spencer in an interview. “The Kinect features we’re exploring with Halo: Anniversary are additive and will not affect the core gameplay experience or alter our mission of delivering a faithful recreation of the original game. That said we have nothing else to share just yet.”
Provided by: Tomshardware
Verizon will no longer offer unlimited plans to new customers starting Thursday.
ZoomVerizon Wireless representative Brenda Raney has reportedly confirmed that the Big Red will officially close its unlimited data doors on July 6, thus kicking off the dreaded tier pricing plans the next day, July 7. Starting Thursday, new customers will have three options at their disposal: $30 for 2 GB, $50 for 5 GB or $80 for 10 GB.
"This change sets the stage for all the promise of 4G ... [and] when much of the computing we do will be wireless," Raney told the Wall Street Journal. "It's preparing for the future and setting the stage where people will pay for what they use."
Raney added that customers will pay $10 for each additional GB they use beyond their plan, but there will be safeguards set in place to warn users of their data usage before they cross the allowed limits. And while the wireless tap will seemingly be narrowed to a trickle, here's a bit of good news: 95-percent of Verizon Wireless customers typically consume less than 2 GB a month anyway. Raney said that number equals to around 2,000 emails (with attachments we assume) or 20 hours of streaming video.
"Those customers who are the heavy data users are going to pay for what they use," she said. Additionally, feature phones – those which typically offer basic Internet access – will require users to pay $10 for a measly 75 MB instead of the previous $29.99 unlimited monthly plan. Freestanding users – those that don't want a subscription – will be required to pay $1.99 per MB.
Verizon customers who have already signed on prior to July 7 will be able to retain their unlimited plans, even when upgrading to a new phone, Raney said.
Provided by: Tomshardware
Having unveiled the Sony PlayStation Vita at E3 last month, Sony is expected to officially unveil the PS4 at next year’s Los Angeles based industry showcase ahead of a pre-Christmas 2012 release with Microsoft Kinect styled movement-based gaming.
The reports which come courtesy of tech blog Digitimes suggest Taiwan-based technology manufacturers Foxconn and Peagtron Technology, both responsible for putting together the PS3, will begin work on the fourth generation PlayStation console later this year in order to meet the 20 million unit stock demand of a 2012 launch.
These latest PS4 release date reports come after it was suggested Microsoft was planned an E3 2012 unveiling for the mooted Xbox 720 sparking rumours that the two giants of the gaming market could go head-to-head next year.
Provided by: T3
Funcom has re-launched Age of Conan: Hyborian Adventures as a free-to-play/subscription-based hybrid MMORPG called Age of Conan: Unchained. It's reportedly naughtier too.
Friday Funcom announced that its popular MMORPG Age of Conan: Hyborian Adventures has officially taken on the free-to-play mantle and is now re-branded as Age of Conan: Unchained. The news follows the launch of Blizzard's pseudo demo World of Warcraft Starter Edition and T3 Entertainments open beta of Hellgate, both of which also launched this week.
"After 1.4 million copies sold, having experienced fantastic critical acclaim, and still to this day going strong with a large active player base embarking on thousands of daily adventures, there is no doubt that ‘Age of Conan’ has made a significant impact on the online gaming genre," said Senior Vice President of Sales & Marketing Morten Larssen. "The great potential provided by the hybrid business model, and with the ever growing interest for free-to-play games, bringing ‘Age of Conan’ into this market is undoubtedly the logical next step for the title."
Age of Conan: Unchained now offers a "hybrid" business model: players can roam Conan's backyard for free, or go old-school and cough up a monthly subscription fee. As seen with other free-to-play models, an in-game store will be inserted into the realm so that players can purchase exclusive content such as weaponry and mounts. But naturally there will be limitations placed on free accounts so that players get hooked to the point of going full-blown premium.
As seen here, several major differences divide the Free and Premium accounts. Those who don't want to take the subscription route will be locked down to four available character classes. They'll also have access to non-premium dungeons, two raids, two characters slots (although there's a max of 18), and only basic mount training. Free players can't partake in sieges, they only have 50-percent of the personal bank space available, they can't level offline and they can't earn veteran points.
"For the team working on the game, going free-to-play is great because it opens up this great fantasy world to an even larger audience," said Creative Director and Executive Producer Craig Morrison. "Not only can players now enjoy the content for free, we will continue to add new gameplay features and new content and make improvements to the game. ‘Age of Conan: Unchained’ will offer a fantastic experience for both new customers and players who have already roamed the online world of Hyboria. An engrossing story, brutal combat and savage world is waiting for those who dare explore the lands of Hyboria."
To jump in and explore the virtual world of Hyboria now, head here to grab the installer. The actual client is an extra 7.51 GB download.
Provided by: Toms Hardware